Games Technology BSc (Hons)

Coventry University
En Scarborough (Inglaterra)

£ 9.000 - (10.589 )
+ IVA

Información importante

  • Bachelor's degree
  • Scarborough (Inglaterra)
  • Cuándo:
    Enero 2017
    otras fechas
Descripción


This Games Technology course runs in 2016/17.Are you excited by computer games and the thought of creating and developing them? The UK’s computer games industry is globally recognised and dependent on graduates with skills in programming and an understanding of code design; testing and graphics.

Información importante

Requisitos: "Entry Requirements Essential Entry Requirements 5 GCSEs at grade A*-C including English Language and Mathematics, or specified equivalents. Typical Offers A-Levels: BBB to include one from Mathematics, Physics, Chemistry, Design Technology or Computing. Excludes..."

Instalaciones y fechas

Dónde se imparte y en qué fechas

Inicio Ubicación
Ene-2017
Sep-2017
Scarborough
Ashburn Rd, Scarborough, YO11 2JW, North Yorkshire, Inglaterra
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¿Qué aprendes en este curso?

Staff
Market
Computing
Testing
Teaching
English
Design
Mathematics
Graphics
International
Global
University
Project
Technology
Industry
Employability
Team Training
Programming
IT Development
GCSE Mathematics
GCSE Physics
Skills and Training
Skills and Training
Graphics
Skills and Training
Graphics

Temario

" Games Technology BSc (Hons)

If you’ve got a question about @CovUniEC and our courses, tweet us using #AskCU!

— CovUniEC (@CovUniEC) February 9, 2015 OVERVIEW

This Games Technology course runs in 2016/17.

Are you excited by computer games and the thought of creating and developing them? The UK’s computer games industry is globally recognised and dependent on graduates with skills in programming and an understanding of code design, testing and graphics.

WHY CHOOSE THIS COURSE?

This course offers study and practice in one of the fastest moving fields in modern computing, allowing you to realise your creative ideas in our state-of-the-art facilities. Our internationally rated active researchers continually ensure the relevance of the course content, enabling you to join the exciting world of the games and creative industries.

If you choose this course you will benefit from:

  • accreditation by BCS, the Chartered Institute for IT, for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional; partially meeting the Academic Requirement for registration as a Chartered Scientist; and, on behalf of the Engineering Council, partially meeting the academic requirement for registration as a Chartered Engineer;
  • a well-equipped games laboratory to help you develop practical skills in physics, graphics and AI programming for games development;
  • strong links with employers, enabling us to offer visits, guest lectures and joint projects with local companies such as Aardvark Swift;
  • the opportunity to take part in our IBM mentoring scheme;
  • excellent teaching staff and active researchers in computer graphics, augmented reality, artificial intelligence and usability, who bring their research into their teaching;
  • the New Wizards Showcase, an annual event allowing students on this course to showcase their work to potential employers;
  • opportunities to volunteer to work at national and international events as an extension to the course, such as subject-related conferences, which can enhance your profile with potential employers;
  • an international environment, which reflects the globalised nature of the creative industries;
  • the opportunity to apply for an industrial placement year working with a technology company.

 

Accreditation

The British Computer Society (BCS)

Accreditations shall be renewed in accordance with the accreditors standard review process and subject to the University maintaining the same high standards of course delivery.

WHAT WILL I LEARN?

This course will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content.

Your first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. This will help allow you to apply for a wide range of jobs once you leave.

The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.

HOW WILL THIS COURSE BE TAUGHT?

Your course will be based on a series of lectures, with associated seminars, workshops and project based practical classes. In addition, your personal tutor will review and discuss your progress with you and will be available for advice.

You will work with staff on real-world problems from industry, commerce and research groups, as you would in professional practice; this means that you develop all of the professional skills at the same time as you learn the technical content of your degree.

HOW WILL I BE ASSESSED?

An estimated percentage breakdown of how your final grade is assessed is as follows: formal examinations 15%; coursework, essays project and groupwork 70%; practical exams e.g. presentations, tests etc. 15%.

A compulsory Add+vantage module must also be completed: please see the page on the Add+vantage scheme for more details.

TEACHING CONTACT HOURS

In a typical week you will have up to 16 contact hours of teaching and this will break down as:

Personal tutorial/small group teaching: Up to 5 hours of tutorials and other activities each week

Medium group teaching: Up to 5 hours of practical workshops, seminars or production studios each week

Large group teaching: Up to 6 hours each week will be spent in lectures and other types of classes

Personal study: Up to 24 hours each week studying and revising in your own time – including some guided study using handouts, online activities, etc.

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