CareerVision Training

Unity 3D Basics and Advanced Game Development Training Bundle

CareerVision Training
Distancia

£ 120 - (141 )
+ IVA

Información importante

  • Training
  • Beginner
  • A distancia
  • Duración:
    Flexible
  • Cuándo:
    A elegir
Descripción

  The following course, offered by Career vision, will help you improve your skills and achieve your professional goals. During the program you will study different subjects which are deemed to be useful for those who want to enhance their professional career. Sign up for more information!

Información importante
Instalaciones y fechas

Dónde se imparte y en qué fechas

Inicio Ubicación
A elegir
Distance Learning

¿Qué aprendes en este curso?

IT
3d training
3D
IT Development

Temario

 

 •  Format: DVD or Instant Download
 •  Duration: 14.75 Hours (85 lessons)
 •  Instructor: Robert Wiebe
 •  Platform: Windows PC or Mac
 

This Game Development With Unity 3D training course bundle includes:

Learning Game Development With Unity 3D
Advanced Unity 3D Game Development

In the beginners Unity 3D Game Development course, expert author Robert Wiebe introduces you to the fundamentals you need to build 3D games using the Unity 3D engine. You will explore the interface, how to use objects. Robert teaches you how import assets, apply physics to objects and create basic Boo, JavaScript and C# scripts. Through this and the advanced course, you will be building an actual game - Coconut Hut, which allows you to apply what you are learning in a realistic fashion. The beginner’s course ends with chapters on rendering and building the game for distribution.

The advanced game development course amps up the volume by jumping right into the multi-player gaming features Unity has to offer. You will add a chat system, implement LAN and Network features, add avatar skinning, and cover the Social API. Robert teaches you how to implement iOS Game Center specific features such as the leaderboard and achievements. You will also learn how to monetize your game with in-app purchases.

Once you have completed both of these video based training courses for Unity 3D Game Development, you will have a clear and in-depth understanding of how to create your own killer games using this popular 3D engine. You will also have the experience of applying what you have learned to a real game, as you work on the same one throughout both of these courses. Working files are included, allowing you to follow along with the author throughout the lessons.


Benefits of this Software Training:
 •  Tuition by expert tutors.
 •  Narrated training videos demonstrate the key tools and professional techniques
        helping you to work faster and smarter.
 •  Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
 •  Personal Tutoring - Step-by-step video training from your own desktop.
        Delivered via DVD/CD training or online tuition.
 •  The tutor transfers knowledge to you quickly and effectively.
 •  All the concepts of each application are explained clearly and precisely.
 •  Course works on PC and Mac.
 •  Alternative to a boring book or manual and expensive training courses,
        seminars and amp; classes.
 •  Jump to and from lessons - learn at your own pace.
 •  The visual and practical nature shortens the learning curve compared to standard
        training manuals.


 

The following sections are available for free viewing. Click on the links below to get started.

00. Free Videos - Learning Game Development With Unity 3D What You Should Expect From This Video Series About Robert Weibe Using The Interface - Other Rotating Types Of Assets - Part 2 Importing 3D Models Realistic Terrain Catch All Zone - Part 1 Catch All Zone - Part 4 Pickup And Scoring - Part 4 Procedural Character Animation - Part 3 Render Settings Ambient Light Baking The Light Map Building Standalone Apps For Mac, Windows, And Linux 00. Free Videos - Advanced Unity 3D Game Development Welcome to Unity 4 About Robert Wiebe Testing On The Unity Master Server Running Your Own Master Server Hosting A Game And Registering With The LAN Who Owns The Physics Aging Off And Fading Out Chat Messages Changing The Avatar Skin - Part 3 Synchronizing Explosions - Part 1 Achievements Using A Unity Instance - Part 1 01. Learning Game Development With Unity 3D - Introduction 0101 What Is Unity And Who Uses It? 0102 What You Should Expect From This Video Series 0103 3D Modelling And Image Editing In This Series 02. Learning Game Development With Unity 3D - Using The Interface 0201 Creating A New Unity Project 0202 Layouts, Panes And Tabs 0203 Scene 0204 Hierarchy 0205 Project 0206 Inspector 0207 Game 0208 Other 03. Learning Game Development With Unity 3D - Manipulating Objects 0301 Selecting 0302 Moving 0303 Rotating 0304 Scaling 0305 Snapping 0306 Parenting 04. Learning Game Development With Unity 3D - Importing And Exporting Assets 0401 Types Of Assets - Part 1 0402 Types Of Assets - Part 2 0403 Importing 3D Models 0404 Importing Audio 0405 Importing Textures - Part 1 0406 Importing Textures - Part 2 0407 Importing Scripts 0408 Asset Packages 05. Learning Game Development With Unity 3D - Setting The Scene 0501 Adding Components To A Game Object 0502 Realistic Terrain 0503 The Scene Border 0504 Catch All Zone - Part 1 0505 Catch All Zone - Part 2 0506 Catch All Zone - Part 3 0507 Catch All Zone - Part 4 06. Learning Game Development With Unity 3D - Physics 0601 Rigid Bodies And Colliders - Part 1 0602 Rigid Bodies And Colliders - Part 2 0603 Physics Material 0604 Cloth - Part 1 0605 Cloth - Part 2 0606 Rag Doll 07. Learning Game Development With Unity 3D - Combining Assets 0701 Texture Atlases 0702 Materials 0703 3D Modelling Programs 0704 Prefabs 08. Learning Game Development With Unity 3D - Populating The Scene 0801 Adding Meshes 0802 Marking Meshes As Static 09. Learning Game Development With Unity 3D - Behaviour Scripting 0901 Languages - Part 1 0902 Languages - Part 2 0903 Languages - Part 3 0904 Game Objects 0905 Procedural Object Instantiation - Part 1 0906 Procedural Object Instantiation - Part 2 0907 Pickup And Scoring - Part 1 0908 Pickup And Scoring - Part 2 0909 Pickup And Scoring - Part 3 0910 Pickup And Scoring - Part 4 10. Learning Game Development With Unity 3D - Culling 1001 Camera Culling 1002 Distance Culling 1003 Occlusion Culling 11. Learning Game Development With Unity 3D - Animation 1101 Procedural Animation 1102 Unity Animation 1103 Procedural Character Animation - Part 1 1104 Procedural Character Animation - Part 2 1105 Procedural Character Animation - Part 3 1106 Mecanim Character Animation - Part 1 1107 Mecanim Character Animation - Part 2 1108 Mecanim Character Animation - Part 3 1109 Mecanim Character Animation - Part 4 12. Learning Game Development With Unity 3D - Let There Be Light 1201 Render Settings Ambient Light 1202 Sun And Moon Directional Light 1203 Point Light And Local Illumination 1204 Fixing Lighting Bugs 1205 Spot Light - Part 1 1206 Spot Light - Part 2 1207 Emissive Material 1208 Baking The Light Map 13. Learning Game Development With Unity 3D - GUI 1301 Unity GUI - Part 1 1302 Unity GUI - Part 2 1303 Third Party GUI 1304 GUI Directions 14. Learning Game Development With Unity 3D - Final Touches 1401 Cross Platform Settings 1402 Resolution And Presentation 1403 Game Icon 1404 Game Splash Image 1405 Other Settings 1406 Building Standalone Apps For Mac, Windows, And Linux 15. Learning Game Development With Unity 3D - About The Author 1501 About Robert Weibe 01. Advanced Unity 3D Game Development - Introduction 0101 Welcome to Unity 4 0102 What You Should Expect From The Video 0103 What You Need For This Series 02. Advanced Unity 3D Game Development - The Basics - Examining Coconut Hut Single Player 0201 Windows Versus Tabbed Views 0202 Window Extras 0203 Unity Pro Views 0204 Creating Custom Layouts 0205 Rotating 0206 Snapping 0207 Parenting 03. Advanced Unity 3D Game Development - Internet Based Multi-Player Network Gaming 0301 Testing On The Unity Master Server 0302 Running Your Own Master Server 0303 Using PHP To Manage A Master Server 0304 Hosting A Game And Registering With Your Master Server - Part 1 0305 Hosting A Game And Registering With Your Master Server - Part 2 0306 Joining A Hosted Game 04. Advanced Unity 3D Game Development - LAN Based Multi-Player Network Gaming 0401 .NET Sockets 0402 Implementing Master Server Semantics 0403 Hosting A Game And Registering With The LAN 0404 Joining A LAN-Hosted Game 0405 Issues With NAT And Multi-Player Network Gaming 0406 Issues With LAN And Multi-Player Network Gaming 05. Advanced Unity 3D Game Development - General Multi-Player Network Design Decisions 0501 Chat Room Lobby - Dropping In And Out 0502 Who Owns The Physics 0503 Who Owns The Status 0504 How To Deal With Compromises And Imperfections 06. Advanced Unity 3D Game Development - Basic Communication Between Players 0601 Entering Chat Messages 0602 Sending Chat Messages 0603 Displaying Chat Messages 0604 Aging Off And Fading Out Chat Messages 0605 Network Traffic Logging And Debugging 07. Advanced Unity 3D Game Development - Main Character Avatar 0701 Network Instantiation - Part 1 0702 Network Instantiation - Part 2 0703 Changing The Avatar Skin - Part 1 0704 Changing The Avatar Skin - Part 2 0705 Changing The Avatar Skin - Part 3 0706 Changing The Avatar Mesh - Part 1 0707 Changing The Avatar Mesh - Part 2 0708 Synchronizing Animation - Part 1 0709 Synchronizing Animation - Part 2 08. Advanced Unity 3D Game Development - Pickups And Drops 0801 Network Instantiation - Part 1 0802 Network Instantiation - Part 2 0803 Synchronizing Pickup 0804 Synchronizing Drop 0805 Synchronizing Explosions - Part 1 0806 Synchronizing Explosions - Part 2 0807 Synchronizing Health And Scoring - Part 1 0808 Synchronizing Health And Scoring - Part 2 09. Advanced Unity 3D Game Development - The Social API 0901 Profiles - Part 1 0902 Profiles - Part 2 0903 Achievements 0904 Score 0905 Leaderboard 0906 iOS Game-Center Extras 10. Advanced Unity 3D Game Development - Native Code Plug-Ins 1001 Plug-In Architecture 1002 Desktop And Mobile Plug-In Comparison - Part 1 1003 Desktop And Mobile Plug-In Comparison - Part 2 1004 In App Purchase - Items Or Credits 1005 In App Purchase For iOS 11. Advanced Unity 3D Game Development - Server Based Games 1101 Using A Unity Instance - Part 1 1102 Using A Unity Instance - Part 2 1103 Using Photon 1104 Using Smart Fox 12. Advanced Unity 3D Game Development - Wrap-Up 1201 Final Thoughts 13. Advanced Unity 3D Game Development - About The Author 1301 About Robert Wiebe